Vehicles

Clockwork Mechs:
Mechs are composed of several separate parts. There is the Torso that contains the power source and houses the Cockpit. Unless stated, Mech torsos do not come with a Cockpit Shield but can be purchased separately. Unless stated otherwise, the torso has two arm and two attachment slots. The Mech Arms and Mech Legs are sold in pairs unless stated in its description.

Hedge Hoppers:
Hedge Hoppers are armored one maned, bi-peddle clockwork combat vehicles.

Weapons and function: Hedge Hoppers are equipped with a serrated blade attached to one arm used for melee attacks and a fire ball cannon on the other for ranged attacks. The legs are made to enable and withstand a long and high leap.

Armor: Hedge Hopper are equipped with medium grade armor for both durability and maneuverability. The Hedge Hopper are able to withstand

Air Vehicles:
Air vehicles fly through the air. They are usually propelled by air currents, alchemical engines, magic, or in the case of larger air vehicles, a mix of air currents and alchemical engines or magic. Airships, because of their nature, travel though all three dimensions instead of two. When they ascend, they must do so at half their current speed. When air vehicles descend, they can (but do not have to) move at double their current speed. After the ascent or descent, treat the vehicle’s current speed as it was before making the ascent or descent.

Airship:
This exotic and expensive vehicle is held aloft by a massive balloon connected by chain to a ship that hangs below. This ship is similar to a sailing ship, complete with an open top, and is propelled by an easily controlled magical engine. Passengers and cargo are carried in the ship.

Mr. Blue Sky:
Mr. Blue Sky was the first flag ship of Shannon Walker.

Mrs. Blue Sky:
Mrs. Blue Sky is the second flag ship of Shannon Walker as her husband Sandor was given the Mr. Blue Sky.

The Skywarden:
The third and last flag ship of Shannon Walker was the Skywarden. It was the largest and fastest of the fleet.

The Javelin:
The Javelin was Jack's personal airship.

Alchemical Dragon:
This ship is made of wood and is usually crafted in the shape of a dragon. It is held aloft purely by its alchemical engine, a complicated and dangerous device that has a tendency to explode when the vehicle becomes wrecked.

If an alchemical dragon crashes and the alchemical dragon has a driver, that driver can make a DC 30 driving check as an immediate action. If the check fails, the alchemical engine explodes, dealing 10d10 points of fire damage to all objects and creatures within a 60-foot radius of the alchemical engine. A DC 20 Reflex save halves the damage.

Feathered Galley:
This sleek galley features sails made of feathers. The figurehead depicts a beautiful harpy flying above the jaws of a snapping sea drake.

Glider:
A glider is basically a large piece of sail stretched out with a frame and connected to a handhold and straps. The only way to get a glider flying is to jump off a steep incline, allowing the glider to pick up the air current.

Gyro Copter:
This tin flying marvel has a rapidly turning rotor that keeps it airborne.

Zephyr:
A massive balloon containing a bound air elemental connects by chains to a ship that hangs below. This ship is similar to a sailing ship, complete with an open top, and is propelled by commanding or persuading the elemental to move. Passengers and cargo are carried in the ship.

War Zeppelin:
This massive rigid skinned blimp is built for combat up to 3000 ft. in the air. The gas bags are divided into multiple compartments so that a single puncture will not deflate an entire balloon. The zeppelin is commonly crewed by 18 aeronauts (captain, commissar, chief engineer, cook, signals officer, navigator, and 12 non-commissioned crew). In addition to its weapon armament, it often carries 16 glider troopers and their wings.

The Kelsier:
The Kelsier is a Large flying skiff created by the talented inventor Jonathan Grayson. It consist of 1 flying skiff with 1 siege weapon and 1 flying sled (The VIN).

When The Kelsier arrives on another plane, it grants its occupants the benefits of planar adaptation for that plane as long as the occupants remain within The Kelsier; The Kelsier itself also gains those benefits. A planar carriage can grant the benefits of planar adaptation for only one plane at a time, so when the carriage moves to a different plane, the benefits from planar adaptation change accordingly. Occupants who are native to the plane the planar carriage is on do not gain any benefits from planar adaptation.