Organizations

The Order: Religious Group
Is a group that searches out and defend the Eleusinian. The inner circle of the order is made up of a group who calls themselves “The Watchers.” The Order’s base of operation is called "The Bastion." It is an old Cathedral looking fortress in the city of Minus near the Palace and the Citadel.

The Order's symbol is a single eye surrounded by rays of light. This could be from the large blue sphere that sits on top of the Bastion's middle spire. The sphere irradiates a blue light that can be seen throughout the city.

The Orders colors are blue and silver.

Members:

 * The Grand High Seer: The Grand High Priest - Leader
 * The Seers: The High Priest
 * The Beholders: Priest
 * The Watchers: Acolytes

The Knights Raynor: Religious Group/Knights
The Knights Raynor was formed in 10033 by King Minus Dardanus and his noble lords.

It is the largest Militarily Force in all of Pneumanor. They are sworn to protect the Eleusinian.

The Code:

 * 1) Thou shalt believe all that the Church teaches and thou shalt observe all its directions.
 * 2) Thou shalt defend the Eleusinian.
 * 3) Thou shalt respect all weaknesses, and shalt constitute thyself the defender of them.
 * 4) Thou shalt love the country of Pneumanor in which thou was born.
 * 5) Thou shalt not recoil before thine enemy
 * 6) Thou shalt make war against the infidel without cessation and without mercy.
 * 7) Thou shalt perform scrupulously thy feudal duties, if they be not contrary to the laws of God.
 * 8) Thou shalt never lie, and shalt remain faithful to thy pledged word.
 * 9) Thou shalt be generous, and give largesse to everyone.
 * 10) Thou shalt be everywhere and always the champion of the Right and the Good against Injustice and Evil

Knights Uniforms:
The Knights wear the colors of Blue and Silver with a little gold. A common motif is the Knights symbol of the Lion.

The Green Knights: Religious Group/Knights
This offshoot of the faith, where the knights worship both creator and creation. Their focus is on unity, exploration, thought and the elements of magic.

Code:
The Green Knights don't have a code as the other orders but learn 30 words that are the essence of the Order.
 * 1) Aimsir (AM-shir) – Weather, time, season. THE ELEMENTS THAT SURROUND US.
 * 2) Baile (BAL-yeh) – Place, home, homestead, farmstead, village, town. WHERE WE COME HOME.
 * 3) Beatha (BA-ha) – Life, livelihood, food, sustenance. THAT WHICH SUSTAINS US.
 * 4) Bó (Boe) – Cow. PARTNERSHIP IN NATURE.
 * 5) Cara (KA-ra) – Friend. OUR CONNECTION TO ONE ANOTHER.
 * 6) Ceol (Kyol) – Music, song, vigour. THE RHYTHM WITHIN US.
 * 7) Comhluadar (CO-loo-der) – Company, family. THE HARMONY OF BEING TOGETHER.
 * 8) Dáil (DAW-ill) – A coming together, a consultative gathering. A MEETING OF MINDS.
 * 9) Dathúil (DA-hoo-il) – Good-looking. A PLEASURE TO THE EYES
 * 10) Draíocht (DREE-oct) – Magic, enchantment. THAT WHICH IS UNSEEN.
 * 11) Fadó (Fodd-Oh) – Long ago.  WHAT CAME BEFORE.
 * 12) Fios (Fiss) – Knowledge. KNOWING AND UNDERSTANDING.
 * 13) Gael (Gale) – A person THE ESSENCE OF IDENTITY
 * 14) Gaisce (GOSH-ka) Weapons, feat (of arms), bravado AT OUR BEST
 * 15) Leannán (LAN-awn) – Lover PERFECTION IN OUR HEARTS
 * 16) Meitheal (MEH-hull) – Working party JOINING OUR EFFORTS TOWARD A SHARED GOAL
 * 17) Meas (Mass) – Estimation, opinion, esteem, respect A SENSE OF GRAVITAS
 * 18) Misneach (MISH-nock) – Courage, spirit, hopefulness PUSHING FORWARD THROUGH UNCERTAINTY
 * 19) Pléaráca (PLAY-raw-ka) – Revelry, boisterous merrymaking A PARTY YOU DON’T WANT TO MISS
 * 20) Plámás (Plaw-mawss) – Flattery, soft talk, cajolery A FEW SWEET NOTHINGS
 * 21) Saoi (SEE) – Wise and learned person WISDOM THROUGH INSIGHT
 * 22) Saoirse (SEER-sha) – Freedom, liberty BEING WHO YOU ARE
 * 23) Scéal (Shkayle) – Story, account, narrative, tale, piece of news, state of affairs TELLING THE TALE
 * 24) Sláinte (SLAWN-tcha) – Health, soundness, completeness MAY YOU BE WELL
 * 25) Slán(SLAWN) – Health, soundness; healthy, safe GO IN SAFETY
 * 26) Sona (SUN-a) – Happy, lucky, fortunate MAY FORTUNE SMILE
 * 27) Taisce (TASH-ka) – Store, treasure, hoard THAT WHICH WE VALUE
 * 28) Taoiseach (TEE-shock) – Leader, chief, ruler, prime minister FIRST AMONG US
 * 29) Uachtarán (OOK-ter-awn) – President ONE WHO RISES THROUGH EXCELLENCE
 * 30) Uisce (ISH-ka) – Water THE SOURCE OF LIFE

Knights Uniforms:
The Knights wear the colors of Green and white with a little yellow. A common motif is the Knights symbol of the Snake or Dragon and others use plant life.

The Arch Mages: Magic Users
The Arch Mages are an order from The Tobin’s Mages Academy. They are considered masters of the magical Arts.

"The mage is someone who uses or practices magic derived from supernatural, occult, or arcane sources. The Arch-mage is someone who not only uses or practices magic but has had a mastery over it." - From Tobin's Guide to Casting Spells Volume I: Introduction.

Founding:
The Arch Mages were founded by the great Wizard and sage Tobin. Tobin wanted to teach an in depth understanding of the working of the cosmos, the planet, every living thing and the magic that binds them. So he founded the Arch Mages for the purpose of sharing the wisdom and knowledge of all forms of magic.

History:
After Tobin's death a College was created in the city of Antioch during Caspian reign. The Arch Mages grew as teachers and protectors.

Duties:

 * They are to learn and understand with an in depth knowledge the workings of magic. Normally a particular school of magic.
 * They are to master the school of magic.
 * They are to teach that school of magic.
 * They are to protect the Orbs.
 * They are to serve the Eleusinian as she serves the Orbs.

Notable Arch Mages:

 * Tobin
 * Adonia Spellsong
 * Princess Delilah Walker
 * Dolarhyde (Posthumous)

Panacea Knights: Religious Group/Knights
“That which cures all”

Symbol:
A circle of black, with a flask in the middle. The flash is pointed down, pouring out a gold liquid. The liquid cuts through and pushes back the black as it splashes against the floor

Members:
Panacea is a guild of medical professionals and arcane researchers.

Mission:
In a world where man is beset by both demon and ghouls, Panacea aims to keep the population strong and healthy so they can repel attacks from around them. They research to find more efficient and cost effective ways to heal illness, as well as strengthening agents. Their goal is to mass produce affordable medicine, as well as physical enhancers. If the general populace is healthy and powerful, man as a whole will fare better against the monsters of the world.

History:
Panacea started in Garland. The original members were a part of a black market operation with a similar goal in mind. They were willing to conduct their research illicitly, believing the ends to justify the means. After their leaders were apprehended by law enforcement, the remaining members attempted to turn their efforts honest, and resolved to try again with legitimacy. They struggled for years, unable to procure test subjects or materials legally or easily. Eventually they caught their stride, and have grown over the years. Their trade and distribution networks have reached across the countryside. Their research is yielding powerful results, and their clinic locations are booming because of it.

Branches:

 * HQ - Located in Garland. Most major research is conducted here.


 * Clinics - Present in some major cities, and most towns near Garland. Offer health treatment at low prices.
 * Shipping - Panacea historically hired third parties to store and ship their product. They have recently merged with some of these entities and have their own warehouses, caravans, and ships.
 * Security - Protection for their clinics, shippers, and warehouses.