Grunbeld's Blade

Striking Item 4+
EvocationMagical Source ''Core Rulebook pg. 581'' Usage etched onto a weapon

A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage.

You can upgrade the striking rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.

Striking Item 4
Source ''Core Rulebook pg. 581'' Price 65 gp

Striking (Greater) Item 12
Source ''Core Rulebook pg. 581'' Price 1,065 gp The weapon deals three weapon damage dice.

Striking (Major)Item 19
Source ''Core Rulebook pg. 581'' Price 31,065 gp The weapon deals four weapon damage dice.

Orichalcum Item 0+
RarePrecious Source ''Core Rulebook pg. 579''

The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn’t as physically sturdy as adamantine, but orichalcum’s time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn’t destroyed, it repairs itself completely 24 hours later.

Command Legion Grand Gift
Conjuration Source ''Gamemastery Guide pg. 100'' Aspect fiend

Activate  command, envision; Frequency once per day; Effect Your relic opens a gate within itself, overwhelming your enemies with fiends. You cast 6th-level summon fiend, but summon two fiends instead of one, and you can command them both with 1 action to Sustain a Spell. If the relic has the profane fervor gift, this activation grants the effects of that gift as well, without expending its daily use. For the next minute, you can use the following activation.

Activate  envision; Trigger One of the fiends summoned by command legion is banished; Effect You summon that same fiend again in an adjacent space. The fiend returns at full Hit Points and all conditions, spells, and other effects on it end before you summon it again. However, it does not recover any limited-use abilities it used before, such as innate spells or abilities with a Frequency entry.